Engravings
Engravings are a system used to increase Legend Stats and unlock Runes.
Progression
Bunny Safes
The materials required to upgrade Engravings are found in Bunny Safes, which are obtained through winning matches. Once obtained, players must wait a certain amount of time for them to unlock. Furthermore, only one owned Bunny Safe can be unlocked at a time.
There are currently four kinds of Bunny Safes. Each kind has a different drop rate, takes a different amount of time to unlock, and grants a different amount of rewards. (Tutorial Bunny Safes can only be obtained if a player's Bunny Safe level is less than 5)
Tutorial Bunny Safe | Common Bunny Safe | Rare Bunny Safe | Special Bunny Safe | |
---|---|---|---|---|
Aspect | ||||
Unlock Time | 3 Seconds | 3 Hours | 8 Hours | 12 Hours |
Leveling
The level of Bunny Safes which a player obtains is dependent on their Bunny Safe Level, which can be upgraded by upgrading a player's Basic Engraving. A higher level bunny safe grants more rewards.
Upgrading
Players can upgrade their Engravings through the Engravings Menu using the materials obtained from Bunny Safes. Upgrading the Basic Engraving will boost the stats of every owned Legend, while upgrading Role-Specific Engravings will boost the stats of every legend in that Role.
- Upgrading Engravings to a certain level will also unlock Runes. Upgrading Role-Specific Engravings will also allow the player to unlock and upgrade Spells.
Engraving Menu
Here, 7 different Engraving options will show up: Basic and 1 for each of 6 Roles.
The Basic Engraving is the main one, needing Basic Engraving Pieces and Shining Powder to upgrade, while the Role Engravings only need their corresponding Engraving Piece or Universal ones. Upgrading the Basic Engraving will also upgrade a player's Bunny Safe Level.
Once upgraded, Engravings will give a small stat boost to some specified legends (Basic will boost all of them, Role will only boost legends of that role) and, once reached certain level, will also give the player a Rune.
Furthermore, every 5 upgrades on any of the game's role-specific engravings will allow the player to make a choice between one of three Spells to unlock or else upgrade. Upon unlocking and upgrading all spells to the maximum, the player will instead be rewarded with 30 Universal Engraving Pieces.
Runes
Currently, there are 27 Runes available, 9 for each type (Attack, Defense and Core). A legend can only equip one of each type.
- Attack Runes increase the Legend's offensive capabilities, would that be through attack Increase or Knockback.
- Defense Runes increase the Legend's durability in battle, either by increasing Max HP, granting Damage Reduction or Healing over time.
- Core Runes are the most important rune type, greatly improving the Legend playstyle in many different ways.
Here is a list of all currently in-game Runes, their effect and how they are unlocked.
Attack Runes | ||
---|---|---|
Rune Name | Rune Description | How to Unlock |
Discipline | Increases damage of all attacks by 5%. | Level 5 in Basic Engraving |
Striving Spirit | Increases damage of all attacks by 3% for every 30s that passes. Increases up to 9%. | Level 45 in Basic Engraving |
Giant Slayer | Deals 10% extra damage to Legends with more HP than 50% HP. | Level 90 in Basic Engraving |
Fundamentals Training | Increases Basic Attack damage by 10%. | Level 10 in Melee Engraving |
Precision | Increases damage the further you are from the target. Increases by up to 10%.[1] | Level 10 in Marksman Engraving |
Morale Boost | After using Ultimate, increases damage of all attacks by 12% for 3s. | Level 10 in AoE DPS Engraving |
Hunt the Weak | Deals 10% extra damage to Legends with less than 50% HP. | Level 10 in Assassin Engraving |
Technical Training | Increases Skill damage by 10%. | Level 10 in Controller Engraving |
Strength | Attacks push opponents further back. Target's HP are regarded as 10% lower. | Level 10 in Tank Engraving |
Defense Runes | ||
---|---|---|
Rune Name | Rune Description | How to Unlock |
Vitality | Increases max HP by 10%. | Level 20 in Basic Engraving |
Uplift | Decreases damage received by 5% for every 30s that passes. Decreases by up to 15%. | Level 60 in Basic Engraving |
Grit | Decreases damage received by 15% when HP is below 50%. | Level 110 in Basic Engraving |
Endurance | Decreases damage received by 15% when HP is above 50%. | Level 20 in Melee Engraving |
Parry | Decreases damage received the closer you are to the attacker. Decreases by up to 15%.[2] | Level 20 in Marksman Engraving |
Fleeting Protection | After using Ultimate, decreases damage received by 30% for 2s. | Level 20 in AoE DPS Engraving |
Contingency | Decreases damage recived the further yu are from the attacked. Decreases by up to 15%. | Level 20 in Assassin Engraving |
Take a Breather | When outside of combat for 3s, heals 5% HP every 1s. Heals up to 15% of damage received. | Level 20 in Controller Engraving |
Durable | Decreases damage received by 8%. | Level 20 in tank Engraving |
Core Runes | ||
---|---|---|
Rune Name | Rune Description | How to Unlock |
Steel Breath | When outside of combat for 2s, the next attack grants a 15% max HP barrier for 2s. | Level 30 in Basic Engraving |
Tactical Superiority | When not receiving damage for 5s, increases damage of all attacks by 20%. When taking damage in this state, decreases damage received by 20% for 5s. | Level 75 in Basic Engraving |
Calm Mind | Increases Ulimate gauge recharged by 60% when taking damage. | Level 130 in Basic Engraving |
Sudden Extort | When HP is below 33%, heals HP equal to the damage dealt to the target. | Level 40 in Melee Engraving |
Trophy Collector | Increases damage by 5%, while also increasing damage by 10% for each opponent smashed. Increases up to 35%. | Level 40 in Marksman Engraving |
Victorious Ecstasy | When smashing an opponent Legend, recharges 30% Ultimate Gauge. | Level 40 in AoE DPS Engraving |
Declare Pursuit | Marks an opponent Legend when attacking them for the first time. Increases the damage of all your attacks inflicted on the marked Legend by 30%. Target will be marked until smashed. | Level 40 in Assassin Engraving |
Deep Bond | Heals 12% HP when granting buffs to teammates. (Cooldown: 6s)[3] | Level 40 in Controller Engraving |
Furious Strike | When receiving damage, stores 20% of damage received and deals extra damage equal to the stored amount on the next attack. Can store up to 20% of own max HP.[4] | Level 40 in Tank Engraving |
- ↑ For Precision and Contingency, their effect maxes out at 2 blocks of distance, and becomes obsolete at 0.
- ↑ For Parry, its effect maxes out at 0 blocks of distance, and becomes obsolete at 2+.
- ↑ "Buff" means: Healing and Granting Movement Speed/Attack bonuses
- ↑ The extra damage is considered "True damage", meaning that it cannot be mitigated in any way. This means that it will go trought Damage Reduction and Immunity (like Molly's Ultimate)